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Felt, Not Heard: Producing Dynamic Music Cues.

  • Writer: Matthew Walker
    Matthew Walker
  • Jul 17
  • 2 min read

Updated: Jul 31

In interactive experiences (notably Video Games), music becomes a living organism, even in its most basic iterative design — responding to player actions and game states.


The result? A soundtrack that feels alive, immersive, and emotionally attuned to gameplay.


Below is a short blog post with some simple fundamentals that I've found incredibly useful during my time working in Game Audio and Music Design.


⚙️ 1. Understand Adaptive Techniques

  • Horizontal re‑sequencing

    • Swap between distinct musical cues depending on game events (e.g., explore vs. combat). Implement smooth transitions via crossfades, phrase‑aware switching, or “bridge” segments.

  • Vertical layering

    • Add or remove instrument layers to shift intensity while keeping the same musical bed. This can be achieved via granular stems or baked cues - system and tool dependent.

  • Stingers & transitions

    • Short musical motifs that accentuate game events—reward jingles, danger hits, puzzle solved sounds—syncing to musical timing for impact.


📝 2. Plan for Interactivity from Day One

Composing for games isn’t linear; it's a branching tree.

  • States (e.g., ambient/exploration, alert, combat). These should align specifically to demand and requirement as per design.

  • Transition triggers (e.g., enemy detected, boss appears).

  • Musical strategies for each (layering, branching, stingers).


🔨 3. Use the Right Tools

Middleware such as FMOD and Wwise are industry standards, but (as powerful as they are/can be) they're not always necessary - working natively (UE5 MetaSounds is a good example) should never be overlooked. All these tools allow for...

  • Managing layer-based mix and state transitions.

  • Potential of aligning stingers to beats where/if applicable.


🔃 4. Add Variation to Avoid Repetition

  • Randomize musical phrases, start points, or stinger variations so repetition feels fresh - avoid 'ear fatigue' as much as possible.

  • Tempo, harmony, and melodic adjustments can subtly change cues—e.g., speeding tempo during tension or shifting instrumentation/arrangement based on world or player state. 


📈 5. Tell a Narrative Through Music

Dynamic music should serve player experience and emotion, not just atmosphere. Use cues to:

  • Signal progression or character growth.

  • Increase tension during stealth or boss battles.

  • Celebrate victories with uplifting stingers.


Summary

Composing dynamic music is as much about systems design as creative composition. When done well, it transforms the soundtrack from a passive backdrop into a vibrant, responsive companion to the player’s journey.


BLOG NOTES:

➡️ Learn a little more about this type of compositional design below...


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NOTE: This blog and its posts are a personal side-project and aim only to share and invite conversation within a community. This blog is not in any way affiliated with any company or organisation that I work with or for - views and opinions are my own and do not necessarily reflect those of others.

 
 
 

©2025 | SEBAUDIO | MATTHEW WALKER | all rights reserved.

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