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BGII Achieves 'OP' Rating on Steam
Incredible news: 'Warhammer 40,000: Boltgun II' has achieved an 'Overwhelmingly Positive' rating on Steam! From the moment we set out to bring more brutal, fast-paced Warhammer 40,000 action to players, we knew we wanted to deliver something special. Seeing the response from the community has been nothing short of amazing. Every review, recommendation, and word of support means a huge amount to the entire team. Whether you've been blasting your way through the heretics since

Matthew Walker
Nov 31 min read


Crafting Sound for a Beloved World: Producing Game Audio for IP
Producing audio for a video game tied to an established intellectual property (IP) with a large, passionate fanbase is both an incredible honor and a high-wire act. 💞 Every sound—whether it’s the hum of a familiar weapon, the echo of a theme, or the ambient tone of a well-known location—carries emotional weight and expectation. Fans know these worlds intimately, and the smallest sonic detail can make or break their immersion. ⚖️ The key is balance. You’re not reinventing the

Matthew Walker
Oct 23, 20251 min read


Speed Awareness: Cue Fast-tracking
Constantly refining your workflow is ever part of the conversation in any industry, or at least should be. Things needs to evolve. In music (by default) you 'get good' at producing cues with repetition - but what about those seemingly small bits of setup that (when given their due) can inject a deeper sense of pace into your output? I'm talking about key-commands, templates, presets, and 16 bar 'Musical Slice' chunks + samples working in tandem with MIDI programming. Below is

Matthew Walker
Jul 30, 20254 min read


Time Poor: Efficiency Rich
Balancing full‑time (remote) game development and parenting is like juggling flaming torches while churning out the work-goods—it’s exhilarating, challenging, and often beautifully chaotic. I'm not sure which way the pendulum swings regarding that last bit. Below is another short blog post on a subject that (honestly) impacts my every working day, in a variety of ways. ⌚ 1. Time-efficiency is a Precious Resource You learn to slice your day into bite‑sized blocks if necessary.

Matthew Walker
Jul 25, 20253 min read


Felt, Not Heard: Producing Dynamic Music Cues
In interactive experiences (notably Video Games), music becomes a living organism, even in its most basic iterative design — responding to player actions and game states. The result? A soundtrack that feels alive, immersive, and emotionally attuned to gameplay. Below is a short blog post with some simple fundamentals that I've found incredibly useful during my time working in Game Audio and Music Design. ⚙️ 1. Understand Adaptive Techniques Horizontal re‑sequencing Swap betwe

Matthew Walker
Jul 17, 20252 min read
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